100 Unorthodox Strategies
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'100 Unorthodox Strategies (Pai-chan Ch’i Lüeh), by Liu Po-wen or Liu Chi, was a popular strategy book in 1500s China. It essentially a Cliff’s Notes version of the Seven Military Classics:
- Jiang Ziya (Taigong)'s Six Secret Teachings (六韜)
- The Methods of the Sima (司馬法) (also known as Sima Rangju Art of War)
- The Art of War
- Wuzi
- Wei Liaozi
- Three Strategies of Huang Shigong
- Questions and Replies between Tang Taizong and Li Weigong
Since these seven books comprised the core of Chinese battle doctrine, they were the basis for the Ming Dynasty civil service exams required for admission to officer candidate school. This page is a gloss-of-a-gloss, listing the core concepts for quick reference. English translations of the 100 Unorthodox Strategies are available for those wanting to read the additional commentary and historical examples.
| # | Title | Explanation |
|---|---|---|
| 1 | Estimates | You must know what you’re up against to make a strategy. The first order of business is always assessing the enemy’s alliances, short-term and long-term goals, terrain features, strengths, weaknesses, intelligence, ability, unit size, and supply cache. |
| 2 | Plans |
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| 3 | Spies | Using spies is the most crucial aspect of planning. Without determining the enemy’s numbers, condition, abilities, etc., you can’t plan for the right things. |
| 4 | Elite Forces | Vanguards must consist of the fiercest troops, to strengthen the resolve and mitigate the enemy’s awesomeness for the less-skilled inexperienced “clean-up crew” which follows. |
| 5 | The Infantry |
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| 6 | The Cavalry | Cavalry requires broad, level, open terrain to operate. They cannot operate in mountains, ravines, forests, wetlands, or bodies of water. |
| 7 | Amphibious Strategies |
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| 8 | Chariots | Land-based vehicles require broad, level, open terrain. They cannot operate in mountains, ravines, forests, wetlands, or bodies of water. |
| 9 | Trust | People will only fight and die for an absolutely trustworthy leader. |
| 10 | Instructions | Sending untrained people into battle is the same as abandoning them. Even the simplest training of responding to the most basic marching orders (e.g., advance, retreat, halt, hold) is 10:1 force multiplier. |
| 11 | Large Numbers | Numerically superior forces are an advantage, but only when they:
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| 12 | Small Numbers | Use guerrilla tactics to overcome numerically superior enemies (i.e., night raids, ambushes, and intercepting them at bottlenecks). |
| 13 | Love | People will only fight and die for those who they truly care about. |
| 14 | Awe | People will only fight and die for those who inspire awe, which is a 40/40/20 combination of reverence, admiration, and fear. |
| 15 | Rewards |
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| 16 | Punishments |
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| 17 | The Host | Fighting on your home turf is actually a disadvantage; it splits your forces’ energy between saving their homes, and destroying the enemy |
| 18 | The Guest | Fighting on enemy turf is advantageous, since you will always be in desperate “back-to-the-wall” situations against a dispersed enemy. |
| 19 | The Strong | Feign fear and weakness to lure enemies into fighting your stronger and/or numerically superior forces by throwing off their assessments. |
| 20 | The Weak | Deceive a stronger and/or numerically superior enemy by exaggerating the size and power of your forces, to throw off their assessments |
| 21 | Arrogance |
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| 22 | Alliances |
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| 23 | Disposition | Coax a numerically superior enemy into spreading out too thin, like in “Risk.” Breaking a large powerful force into many small forces spread over a large area negates their numerical advantage on a local scale. |
| 24 | Strategic Power |
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| 25 | Daylight | In daylight, always set up extra tents, pennants, and equipment to exaggerate your numbers and deceive spies. |
| 26 | Night | Deceive spies at night by setting extra campfires and sending false communications and signals to non-existent forces to exaggerate your numbers and conceal your true location. |
| 27 | Preparation | Preparation is the key to avoiding defeat. However, the level of paranoia needed to guarantee safety inevitably leads to fatigue and burnout, which creates laxity and openings. Focus on minimizing exposure and being aware of your weaknesses, since neither of these can be truly eliminated. |
| 28 | Provisions |
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| 29 | Local Guides | The local people must be consulted when devising strategies, because their life experience makes them experts on the local terrain features. |
| 30 | Knowledge | Preparation means manipulating the enemy into fighting on your terms, at a time and place which you choose. |
| 31 | Observers | “Forewarned is forearmed.” Forward observers, reconnaissance patrols, scouts, lookouts, and guard posts are critical to cope with the constantly-changing conditions of a dynamic battlefield environment. |
| 32 | Marshes |
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| 33 | Contentious Terrain |
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| 34 | Advantageous Terrain |
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| 35 | Mountains | Mountains offer height and cover advantages, but make resupply difficult. |
| 36 | Valleys | Valleys can be advantageous terrain, if they are fortified to keep enemies from using them as pinch points. |
| 37 | Offense | Only attack when the enemy has a known exploitable weakness which you are capable of destroying with absolute certainty. |
| 38 | Defense | Don’t attack if you don’t have what it takes to win. Instead, use this time to reinforce your defenses, and wait for a better opportunity. |
| 39 | Initiative | Immediately attack enemies upon their arrival, before they have time to organize or fortify their position. |
| 40 | Response | Delay conflict until the enemy’s spirit wanes and their discipline laxes. |
| 41 | The Unorthodox | Attack in unexpected ways, when and where enemies are least prepared. Scholars overthink this technique; usually it’s a pincer attack. |
| 42 | The Orthodox | Direct conventional conflict is a weapon-of-last-resort, reserved for use against enemies which cannot be confused, deceived, or cut off from reinforcements or resupply. |
| 43 | The Vacuous | Conceal any gaps in your power or defense, to prevent the enemy from attacking your real weaknesses. |
| 44 | The Substantial | Enemies with substantial strategic power will not move or attack recklessly, so brace yourself for their inevitable onslaught. |
| 45 | Recklessness | Attacking without preparing a strategy based on a detailed analysis of the enemy guarantees defeat. |
| 46 | Weightiness (Gravitas) | Prevent manipulation by never moving or maneuvering unless it clearly offers a real advantage |
| 47 | Profit | The profit motive can be exploited to bait traps, lure enemies into ambushes, or deceive covetous enemies into other reckless actions. |
| 48 | Harm |
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| 49 | Security | A highly-motivated far-traveling enemy wants to fight upon arriving. Instead, reinforce your defenses and secure your position to deny that fight and drag the conflict out into a siege, which depletes the enemy’s supplies and morale. |
| 50 | Danger | People must expect to die in dangerous situations, because anything else results in a half-hearted effort that leads to both death and defeat. Ironically, only those who accept death get to live to see victory. |
| 51 | Fighting to the Death |
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| 52 | Seeking Life | Worrying about escaping and living after the battle weakens your resolve. If you have made proper assessments and troop deployments, then victory is certain and there is nothing to fear. |
| 53 | The Hungry | Devote a portion of your troops to plundering. Consume the enemy’s provisions instead of your own to weaken them and make resupplying easier. |
| 54 | The Sated | Far-traveling enemies have strained supply chains, so intercept the enemy’s resupply efforts with unorthodox troops. |
| 55 | Fatigue |
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| 56 | Ease | Relaxing after a victory gives enemies a chance to regroup and attack. |
| 57 | Victory | Do not relax after victories, or act as though you were victorious; this opens yourself to attack. |
| 58 | Defeat | Instead of dwelling on defeat, look for the advantages which the new situation brings (i.e., regroup and attack when they are celebration.) |
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